Hobbes Holiday

A personal project, completed Fall 2010.

This was my first attempt at a start-to-finish game-res character, on my own time, thus the relatively simplistic design.

11,000 tris, a large percentage of those taken up by his coat. Color, specular and normal maps divided into three maps: head, body and coat. 

 

Software Used:

Zbrush

XSI

Photoshop

UVLayout 

Rendered in Mental Ray