I'm a CG Artist based in the mysterious land of Toronto, Canada. I love the unique intersection of technical knowledge and artistic skill that 3D art requires, as well as the creative and collaborative nature of the studio environment. There's no other work I'd rather be doing.  

I have over 5 years experience in the CG industry. Most of that has been spent on the games side, where I've worked as a Modeler/Texture Artist on projects for the Xbox 360, Playstation 3, PSP and mobile platforms. Most recently, I spent 2015 modeling and rigging on the upcoming animated feature "Sausage Party". 

My software expertise includes Maya, Zbrush, Photoshop, Crazybump, xNormal and UVlayout. 

 

Check out my LinkedIn Profile, or drop me a line at Jacob.Lickers (AT) gmail.com.