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I'm a CG Artist based in the mysterious land of Toronto, Canada. I love the unique intersection of technical knowledge and artistic skill that 3D art requires, as well as the creative and collaborative nature of the studio environment. There's no other work I'd rather be doing.  

I have over 10 years experience in the industry, spanning games, features and television, and including character, prop and environment modeling duties. My software expertise includes Maya, Blender, Zbrush and Photoshop.  

Check out my LinkedIn for a detailed work history, including the specific duties I covered in each role. Or, get in touch for a copy of my resume or to chat directly!